AI Insights · Timothy · April 2025
Top 5 Tennis Games on iOS in Sweden: Q1 2025
Explore the performance trends of the top 5 tennis games on iOS in Sweden during Q1 2025, including downloads, revenue, and active users.
During the first quarter of 2025, the top five tennis games on iOS in Sweden demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's trajectory during this period.
Tennis Clash: Sports Stars Game from Wildlife Studios showed notable fluctuations in revenue, peaking at about $1K in early February. Weekly downloads started at over 300 in late December but gradually declined below 100 by March. Active users also saw a steady decline from over 2K to approximately 1.4K by the end of the quarter.
Sprunki Phase 3 4 Mustard Game, a newer entrant, experienced a steady rise in weekly downloads, starting from single digits and reaching nearly 200 by the end of March. Active users mirrored this upward trend, increasing from a handful to over 500.
Tennis Arena by Helium9 Games saw its revenue fluctuate, with a notable peak of around $150 by mid-March. Downloads varied, maintaining a weekly average of around 70. Active users fluctuated around 100, peaking slightly above this mark towards the end of the quarter.
Mini Tennis: Perfect Smash, published by Miniclip.com, experienced modest revenue with a peak of $63 in early February. Downloads were inconsistent, showing a significant peak of over 100 in January but tapering off towards the end of the quarter. The app maintained a stable active user base, hovering around 2.4K.
Twin Tennis from Voodoo had a relatively low download rate, starting at 70 and gradually decreasing to zero by the end of March. Active users showed a slight decline, starting at over 450 and ending at around 370.
These insights, derived from Sensor Tower data, highlight the dynamic nature of app performance in the Swedish market. For more detailed analytics, Sensor Tower provides comprehensive insights into app trends and user behavior.